""" Kachelung 46 12.10.2015 """ import c4d import math # Variablen und Konstanten N = 5 # Anzahl Punkte x r = 1.0 # Umkreisradius Sechseck ris = 0.5 * math.sqrt(3.0) * r # Inkreisradius Sechseck a = 60 # Winkel Raute hr = r*math.sin(a*math.pi/180.0) # Hoehe Raute b = r*math.cos(a*math.pi/180.0) c = r*math.sin((60-a)*math.pi/180.0) d = r*math.cos((60-a)*math.pi/180.0) Abstand_x = 0.5*r + d + r Abstand_y = 2*ris + hr Versatz_x = b Versatz_y = ris - c NS = 5 # Anzahl Sechsecke von der Mitte in einer Richtung if NS%2 ==0: # nur ungerade NS zulassen NS = NS +1 Faktor = 1000 # Skalierungsfaktor Sexeck = [] Dreieck = [] Raute = [] Inversion = True #Inversion = False def Invers(z): return 1/z def CreateNullobjekt(): obj = c4d.BaseObject(c4d.Onull) # Nullobjekt erzeugen obj.SetName("Kachelung 46") obj.Message(c4d.MSG_UPDATE) return obj def Drehung(z, Grad): Winkel = Grad * math.pi/180 x = z.real y = z.imag x1 = math.cos(Winkel) * x + math.sin(Winkel) * y y1 = -math.sin(Winkel) * x + math.cos(Winkel) * y return complex(x1, y1) # Rauten *************************************************************************************** def CreateSplineObjectR(): obj = c4d.BaseObject(c4d.Ospline) # Splineobjekt erzeugen obj.ResizeObject(N*4*(2*NS+1)*(2*NS+1)*3) dt= r/N zz = 0 # Zaehler Punkte # Rautendaten erzeugen for i in range(0,N): z = complex(i * dt, 0) Raute.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, -a) + complex(r, 0) Raute.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, -180) + complex(r + b, hr) Raute.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 180 - a) + complex(b, hr) Raute.append(z) # Raute verschieben for i in range(0,4*N): Raute[i] = Raute[i] + + complex(-0.5*r, ris) # Rauten duplizieren und drehen for k in range(1,3): for i in range(0,4*N): z = Drehung(Raute[i], -60*k) Raute.append(z) for k in range(0,2*NS+1): x1 = -Versatz_x*NS + k*Versatz_x y1 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): x0 = -Abstand_x*NS + j*Abstand_x y0 = -Versatz_y*NS + j*Versatz_y for i in range(0,4*N*3): z = Raute[i] + complex(x0, y0) + complex(x1, y1) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*3) for i in range(0, (2*NS+1)*(2*NS+1)*3): obj.SetSegment(i, 4*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Rauten") obj.Message(c4d.MSG_UPDATE) return obj # Sechsecke ************************************************************* def CreateSplineObjectS(): # Splineobjekte erzeugen obj = c4d.BaseObject(c4d.Ospline) obj.ResizeObject(N*6*(2*NS+1)*(2*NS+1)) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte # Sechseckdaten erzeugen for i in range(0,N): z = complex(-0.5 * r + i * dt, -ris) Sexeck.append(z) for k in range(1,6): for j in range(0,N): z = Drehung(Sexeck[j], -60*k) Sexeck.append(z) for k in range(0,2*NS+1): x1 = -Versatz_x*NS + k*Versatz_x y1 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): x0 = -Abstand_x*NS + j*Abstand_x y0 = -Versatz_y*NS + j*Versatz_y for i in range(0,6*N): z = Sexeck[i] + complex(x0, y0) + complex(x1, y1) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)) for i in range(0, (2*NS+1)*(2*NS+1)): obj.SetSegment(i, 6*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Sechsecke") obj.Message(c4d.MSG_UPDATE) return obj # Dreiecke *************************************************************** def CreateSplineObjectD(): obj = c4d.BaseObject(c4d.Ospline) # Splineobjekt erzeugen obj.ResizeObject(N*3*(2*NS+1)*(2*NS+1)*2) dt= r/N zz = 0 # Zaehler Punkte # Dreiecksdaten erzeugen for i in range(0,N): z = complex(i * dt,) Dreieck.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, -120) + complex(r, 0) Dreieck.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 120) + complex(0.5*r, ris) Dreieck.append(z) # Dreieck drehen und verschieben for i in range(0,3*N): Dreieck[i] = Drehung(Dreieck[i], 60 - a) + complex(0.5*r, ris) # Dreieck duplizieren und drehen for i in range(0,3*N): z = Drehung(Dreieck[i], 60) Dreieck.append(z) for k in range(0,2*NS+1): x1 = -Versatz_x*NS + k*Versatz_x y1 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): x0 = -Abstand_x*NS + j*Abstand_x y0 = -Versatz_y*NS + j*Versatz_y for i in range(0,3*N*2): z = Dreieck[i] + complex(x0, y0) + complex(x1, y1) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*2) for i in range(0, (2*NS+1)*(2*NS+1)*2): obj.SetSegment(i, 3*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Dreiecke") obj.Message(c4d.MSG_UPDATE) return obj def main(): nullobj = CreateNullobjekt() slinobj1 = CreateSplineObjectS() slinobj2 = CreateSplineObjectD() slinobj3 = CreateSplineObjectR() doc.InsertObject(nullobj, None, None, True) doc.InsertObject(slinobj1, nullobj, None, True) doc.InsertObject(slinobj2, nullobj, None, True) doc.InsertObject(slinobj3, nullobj, None, True) c4d.EventAdd() if __name__=='__main__': main()