""" Kachelung 47 12.10.2015 """ import c4d import math # Variablen und Konstanten N = 5 # Anzahl Punkte pro Kante r = 1.0 # Kantenlaenge rin = (r* math.cos(math.pi/9))/(2*math.sin(math.pi/9)) # Inkreisradius Neuneck run = 0.5*r/math.sin(1*math.pi/9) # Umkreisradius Neuneck h = 0.5 * math.sqrt(3.0) * r # Hoehe Dreieck ria = r/(2.0*math.tan(math.pi/18)) # Inkreisradius Achtzehneck rua = r/(2*math.sin(math.pi/18)) # Umkreisradius Achtzehneck a = r*math.cos(2*math.pi/9.0) # Daten Raute b = r*math.sin(2*math.pi/9.0) # Daten Raute Abstand_x = 2*(rua + a) Abstand_y = ria + rin + run + b Versatz_x = rua + a NS = 5 # Anzahl Wiederholungen in eine Richtung if NS%2 ==0: # nur ungerade NS zulassen NS = NS +1 Faktor = 1000 # Skalierungsfaktor Achtzehneck = [] Neuneck = [] Raute = [] Dreieck = [] #Inversion = True Inversion = False def Invers(z): return 1/z def CreateNullobjekt(): obj = c4d.BaseObject(c4d.Onull) # Nullobjekt erzeugen obj.SetName("Kachelung 47") obj.Message(c4d.MSG_UPDATE) return obj def Drehung(z, Grad): Winkel = Grad * math.pi/180 x = z.real y = z.imag x1 = math.cos(Winkel) * x + math.sin(Winkel) * y y1 = -math.sin(Winkel) * x + math.cos(Winkel) * y return complex(x1, y1) # Rauten *************************************************************************************** def CreateSplineObjectR(): obj = c4d.BaseObject(c4d.Ospline) # Splineobjekt erzeugen obj.ResizeObject(N*4*(2*NS+1)*(2*NS+1)*3) dt= r/N zz = 0 # Zaehler Punkte # Rautendaten erzeugen for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 40) Raute.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, -40) + complex(a, -b) Raute.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, -140) + complex(2*a, 0) Raute.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 140) + complex(a, b) Raute.append(z) # Raute verschieben for i in range(0,4*N): Raute[i] = Raute[i] + complex(rua, 0) # Raute duplizieren und drehen for i in range(0,4*N): z = Drehung(Raute[i], -60) Raute.append(z) for i in range(0,4*N): z = Drehung(Raute[i], 60) Raute.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,4*N*3): z = Raute[i] + complex(x0, y0) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*3) for i in range(0, (2*NS+1)*(2*NS+1)*3): obj.SetSegment(i, 4*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Rauten") obj.Message(c4d.MSG_UPDATE) return obj # Dreiecke ****************************************************************************** def CreateSplineObjectD(): obj = c4d.BaseObject(c4d.Ospline) # Splineobjekt erzeugen obj.ResizeObject(N*3*(2*NS+1)*(2*NS+1)*12) dt= r/N zz = 0 # Zaehler Punkte # Dreiecksdaten erzeugen for i in range(0,N): z = complex( -0.5 *r + i * dt, ria) Dreieck.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, -120) + complex(0.5*r, ria) Dreieck.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 120) + complex(0, ria + h) Dreieck.append(z) # Dreieck drehen for i in range(0,3*N): Dreieck[i] = Drehung(Dreieck[i], 20) # Dreieck duplizieren und drehen for i in range(0,3*N): z = Drehung(Dreieck[i], 20) Dreieck.append(z) # Dreiecke duplizieren und drehen for k in range(1,6): for i in range(0,6*N): z = Drehung(Dreieck[i], -60*k) Dreieck.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,3*N*12): z = Dreieck[i] + complex(x0, y0) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*12) for i in range(0, (2*NS+1)*(2*NS+1)*12): obj.SetSegment(i, 3*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Dreiecke") obj.Message(c4d.MSG_UPDATE) return obj # Achtzehnecke **************************************************************************** def CreateSplineObjectA(): # Splineobjekte erzeugen obj = c4d.BaseObject(c4d.Ospline) obj.ResizeObject(N*18*(2*NS+1)*(2*NS+1)) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte # Achtzehneckdaten erzeugen for i in range(0,N): z = complex(-0.5 * r + i * dt, -ria ) Achtzehneck.append(z) for k in range(1,18): for j in range(0,N): z = Drehung(Achtzehneck[j], -20*k) Achtzehneck.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,18*N): z = Achtzehneck[i] + complex(x0, y0) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)) for i in range(0, (2*NS+1)*(2*NS+1)): obj.SetSegment(i, 18*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Achtzehnecke") obj.Message(c4d.MSG_UPDATE) return obj # Neunecke ********************************************************************************** def CreateSplineObjectN(): # Splineobjekte erzeugen obj = c4d.BaseObject(c4d.Ospline) obj.ResizeObject(N*9*(2*NS+1)*(2*NS+1)*2) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte # Neuneckdaten erzeugen for i in range(0,N): z = complex( -0.5 * r + i * dt, -rin) Neuneck.append(z) for k in range(1,9): for j in range(0,N): z = Drehung(Neuneck[j], -40*k) Neuneck.append(z) # Neuneck verschieben und drehen for i in range(0,9*N): z = Neuneck[i] + complex(0, ria + rin) Neuneck[i] = Drehung(z, 60) # Neuneck duplizieren und drehen for i in range(0,9*N): z = Drehung(Neuneck[i], 60) Neuneck.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,9*N*2): z = Neuneck[i] + complex(x0, y0) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*2) for i in range(0, (2*NS+1)*(2*NS+1)*2): obj.SetSegment(i, 9*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Neunecke") obj.Message(c4d.MSG_UPDATE) return obj def main(): nullobj = CreateNullobjekt() slinobj1 = CreateSplineObjectA() slinobj2 = CreateSplineObjectN() slinobj3 = CreateSplineObjectD() slinobj4 = CreateSplineObjectR() doc.InsertObject(nullobj, None, None, True) doc.InsertObject(slinobj3, nullobj, None, True) doc.InsertObject(slinobj4, nullobj, None, True) doc.InsertObject(slinobj2, nullobj, None, True) doc.InsertObject(slinobj1, nullobj, None, True) c4d.EventAdd() if __name__=='__main__': main()