""" Kachelung 60 22.10.2015 """ import c4d import math # Variablen und Konstanten N = 5 # Anzahl Punkte pro Kante r = 1.0 # Kantenlaenge h = 0.5 * math.sqrt(3.0) *r # Hoehe Dreieck Abstand_x = 2*r + 2*h Abstand_y = 2*r + 2*h Versatz_x = r Versatz_y = -r NS = 5 # Anzahl Wiederholungen in eine Richtung if NS%2 ==0: # nur ungerade NS zulassen NS = NS +1 Faktor = 1000 # Skalierungsfaktor Dreieck = [] Viereck1 = [] Viereck2 = [] Sexeck = [] #Inversion = True Inversion = False def Invers(z): z = complex(z.real + 0.00001, z.imag + 0.00001) return 1/z def CreateNullobjekt(): obj = c4d.BaseObject(c4d.Onull) # Nullobjekt erzeugen obj.SetName("Kachelung 60") obj.Message(c4d.MSG_UPDATE) return obj def Drehung(z, Grad): Winkel = Grad * math.pi/180 x = z.real y = z.imag x1 = math.cos(Winkel) * x + math.sin(Winkel) * y y1 = -math.sin(Winkel) * x + math.cos(Winkel) * y return complex(x1, y1) # Sechsecke ********************************************************************** def CreateSplineObjectS(): # Splineobjekte erzeugen obj = c4d.BaseObject(c4d.Ospline) obj.ResizeObject(N*6*(2*NS+1)*(2*NS+1)*2) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte # Sechseckdaten erzeugen for i in range(0,N): z = complex(-0.5 * r + i * dt, -h) Sexeck.append(z) for k in range(1,6): for j in range(0,N): z = Drehung(Sexeck[j], -60*k) Sexeck.append(z) for k in range(0,6*N): Sexeck[k] = Drehung(Sexeck[k], 30) # Sechseck verschieben for k in range(0,6*N): Sexeck[k] = Sexeck[k] + complex(r + h, -0.5*r) # Sechseck drehen for k in range(0,6*N): z = Drehung(Sexeck[k], 90) Sexeck.append(z) for k in range(0,2*NS+1): x1 = -Versatz_x*NS + k*Versatz_x y1 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): x0 = -Abstand_x*NS + j*Abstand_x y0 = -Versatz_y*NS + j*Versatz_y for i in range(0,6*N*2): z = Sexeck[i] + complex(x0, y0) + complex(x1, y1) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*2) for i in range(0, (2*NS+1)*(2*NS+1)*2): obj.SetSegment(i, 6*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Sechsecke") obj.Message(c4d.MSG_UPDATE) return obj # Vierecke 1************************************************************************** def CreateSplineObjectQ1(): # Splineobjekte erzeugen obj = c4d.BaseObject(c4d.Ospline) obj.ResizeObject(N*4*(2*NS+1)*(2*NS+1)*4) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte # Viereckssdaten erzeugen for i in range(0,N): z = complex(i * dt, 0) Viereck1.append(z) for i in range(0,N): z = complex(r, i * dt) Viereck1.append(z) for i in range(0,N): z = complex(r - i * dt, r) Viereck1.append(z) for i in range(0,N): z = complex(0, r - i * dt) Viereck1.append(z) # Viereck spiegeln for i in range(0,4*N): z = complex(-Viereck1[i].real, Viereck1[i].imag) Viereck1.append(z) for i in range(0,4*N*2): z = complex(Viereck1[i].real, -Viereck1[i].imag) Viereck1.append(z) for k in range(0,2*NS+1): x1 = -Versatz_x*NS + k*Versatz_x y1 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): x0 = -Abstand_x*NS + j*Abstand_x y0 = -Versatz_y*NS + j*Versatz_y for i in range(0,4*N*4): z = Viereck1[i] + complex(x0, y0) + complex(x1, y1) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*4) for i in range(0, (2*NS+1)*(2*NS+1)*4): obj.SetSegment(i, 4*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Vierecke 1") obj.Message(c4d.MSG_UPDATE) return obj # Vierecke 2 ************************************************************************** def CreateSplineObjectQ2(): # Splineobjekte erzeugen obj = c4d.BaseObject(c4d.Ospline) obj.ResizeObject(N*4*(2*NS+1)*(2*NS+1)*4) dt= r/N # Unterteilung Kante zz = 0 # Zaehler Punkte # Viereckssdaten erzeugen for i in range(0,N): z = complex(i * dt, 0) Viereck2.append(z) for i in range(0,N): z = complex(r, i * dt) Viereck2.append(z) for i in range(0,N): z = complex(r - i * dt, r) Viereck2.append(z) for i in range(0,N): z = complex(0, r - i * dt) Viereck2.append(z) # Viereck spiegeln for i in range(0,4*N): z = complex(-Viereck2[i].real, Viereck2[i].imag) Viereck2.append(z) for i in range(0,4*N*2): z = complex(Viereck2[i].real, -Viereck2[i].imag) Viereck2.append(z) # Vierecke verschieben for i in range(0,4*N*4): Viereck2[i] = Viereck2[i] + complex(r, -r) # Vierecke drehen und verschieben for i in range(0,4*N*4): Viereck2[i] = Drehung(Viereck2[i], 30) + complex(r, -r) for k in range(0,2*NS+1): x1 = -Versatz_x*NS + k*Versatz_x y1 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): x0 = -Abstand_x*NS + j*Abstand_x y0 = -Versatz_y*NS + j*Versatz_y for i in range(0,4*N*4): z = Viereck2[i] + complex(x0, y0) + complex(x1, y1) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*4) for i in range(0, (2*NS+1)*(2*NS+1)*4): obj.SetSegment(i, 4*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Vierecke 2") obj.Message(c4d.MSG_UPDATE) return obj # Dreiecke ****************************************************************************** def CreateSplineObjectD(): obj = c4d.BaseObject(c4d.Ospline) # Splineobjekt erzeugen obj.ResizeObject(N*3*(2*NS+1)*(2*NS+1)*4) dt= r/N zz = 0 # Zaehler Punkte # Dreiecksdaten erzeugen for i in range(0,N): z = complex(r, + i * dt) Dreieck.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 30) + complex(r, r) Dreieck.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 150) + complex(r + h, 0.5*r) Dreieck.append(z) # Dreiecke duplizieren und drehen for k in range(1,4): for j in range(0,3*N): z = Drehung(Dreieck[j], -90*k) Dreieck.append(z) for k in range(0,2*NS+1): x1 = -Versatz_x*NS + k*Versatz_x y1 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): x0 = -Abstand_x*NS + j*Abstand_x y0 = -Versatz_y*NS + j*Versatz_y for i in range(0,3*N*4): z = Dreieck[i] + complex(x0, y0) + complex(x1, y1) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)*4) for i in range(0, (2*NS+1)*(2*NS+1)*4): obj.SetSegment(i, 3*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Dreiecke") obj.Message(c4d.MSG_UPDATE) return obj def main(): nullobj = CreateNullobjekt() slinobj1 = CreateSplineObjectD() slinobj2 = CreateSplineObjectQ1() slinobj3 = CreateSplineObjectQ2() slinobj4 = CreateSplineObjectS() doc.InsertObject(nullobj, None, None, True) doc.InsertObject(slinobj1, nullobj, None, True) doc.InsertObject(slinobj3, nullobj, None, True) doc.InsertObject(slinobj2, nullobj, None, True) doc.InsertObject(slinobj4, nullobj, None, True) c4d.EventAdd() if __name__=='__main__': main()