""" Kachelung 7 10.09.2015 """ import c4d import math # Variablen und Konstanten N = 32 # Anzahl Punkte pro Kante r = 1.330 # Kantenlaenge h = 0.5*math.sqrt(3.0) *r # Hoehe Dreieck rid = math.sqrt(3.0)/6.0 * r # Inkreisradius Dreieck Abstand_x = r Abstand_y = h Versatz_x = 0.5*r NS = 7 # Anzahl Wiederholungen in eine Richtung if NS%2 ==0: # nur ungerade NS zulassen NS = NS +1 Faktor = 1000 # Skalierungsfaktor Dreieck1 = [] Dreieck2 = [] Inversion = True #Inversion = False def Invers(z): return 1/z def CreateNullobjekt(): obj = c4d.BaseObject(c4d.Onull) # Nullobjekt erzeugen obj.SetName("Kachelung 7") obj.Message(c4d.MSG_UPDATE) return obj def Drehung(z, Grad): Winkel = Grad * math.pi/180 x = z.real y = z.imag x1 = math.cos(Winkel) * x + math.sin(Winkel) * y y1 = -math.sin(Winkel) * x + math.cos(Winkel) * y return complex(x1, y1) # Dreiecke 1 ************************************************************************************** def CreateSplineObjectD1(): obj = c4d.BaseObject(c4d.Ospline) # Splineobjekt erzeugen obj.ResizeObject(N*3*(2*NS+1)*(2*NS+1)) dt= r/N zz = 0 # Zaehler Punkte # Dreiecksdaten erzeugen for i in range(0,N): z = complex(-0.5 * r + i * dt, -rid) Dreieck1.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, -120) + complex(0.5*r, -rid) Dreieck1.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 120) + complex(0, h-rid) Dreieck1.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,3*N): z = Dreieck1[i] + complex(x0, y0) if Inversion: z = Invers(z) obj.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)) for i in range(0, (2*NS+1)*(2*NS+1)): obj.SetSegment(i, 3*N, True) obj[c4d.SPLINEOBJECT_CLOSED] = True obj.SetName("Dreiecke 1") obj.Message(c4d.MSG_UPDATE) return obj # Dreiecke 2 ************************************************************************************ def CreateSplineObjectD2(): obj1 = c4d.BaseObject(c4d.Ospline) # Splineobjekt erzeugen obj1.ResizeObject(N*3*(2*NS+1)*(2*NS+1)) dt= r/N zz = 0 # Zähler Punkte # Dreiecksdaten erzeugen for i in range(0,N): z = complex(-0.5 * r + i * dt, rid) Dreieck2.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, 120) + complex (0.5*r, rid) Dreieck2.append(z) for i in range(0,N): z = complex(i * dt, 0) z = Drehung(z, -120) + complex(0, -(h-rid)) Dreieck2.append(z) for k in range(0,2*NS+1): y0 = -Abstand_y*NS + k*Abstand_y for j in range(0,2*NS+1): if k%2 == 0.0: x0 = -Abstand_x*NS + j*Abstand_x + Versatz_x else: x0 = -Abstand_x*NS + j*Abstand_x for i in range(0,3*N): z = Dreieck2[i] + complex(0.5 * r, rid) + complex(x0, y0) if Inversion: z = Invers(z) obj1.SetPoint(zz, c4d.Vector(z.real*Faktor, z.imag*Faktor, 0.0)) zz = zz + 1 obj1.MakeVariableTag(c4d.Tsegment, (2*NS+1)*(2*NS+1)) for i in range(0, (2*NS+1)*(2*NS+1)): obj1.SetSegment(i, 3*N, True) obj1[c4d.SPLINEOBJECT_CLOSED] = True obj1.SetName("Dreiecke 2") obj1.Message(c4d.MSG_UPDATE) return obj1 def main(): nullobj = CreateNullobjekt() slinobj1 = CreateSplineObjectD1() slinobj2 = CreateSplineObjectD2() doc.InsertObject(nullobj, None, None, True) doc.InsertObject(slinobj2, nullobj, None, True) doc.InsertObject(slinobj1, nullobj, None, True) c4d.EventAdd() if __name__=='__main__': main()