""" Ausgehöhltes Dodekaeder 05.05.2021 www.3d-meier.de """ import c4d import math # Variablen und Konstanten Titel = 'Ausgehöhltes Dodekaeder' # Name NP = 32 # Anzahl Punkte N3 = 60 # Anzahl Dreiecke Radius = 2 # Radius der Eckpunktkugeln a = (3 + math.sqrt(5))/4 b = (1 + math.sqrt(5))/4 c = (math.sqrt(5) - 1)/4 Punkte = [( b, -b, b), # Dodekaeder ( b, -b, -b), # Dodekaeder ( -b, -b, b), # Dodekaeder ( -b, -b, -b), # Dodekaeder ( -b, b, b), # Dodekaeder ( -b, b, -b), # Dodekaeder ( b, b, b), # Dodekaeder ( b, b, -b), # Dodekaeder ( 0.0, a, 0.5), # Dodekaeder ( 0.0, a, -0.5), # Dodekaeder ( 0.0, -a, 0.5), # Dodekaeder ( 0.0, -a, -0.5), # Dodekaeder ( 0.5, 0.0, a), # Dodekaeder ( 0.5, 0.0, -a), # Dodekaeder (-0.5, 0.0, a), # Dodekaeder (-0.5, 0.0, -a), # Dodekaeder ( a, 0.5, 0.0), # Dodekaeder ( a, -0.5, 0.0), # Dodekaeder ( -a, 0.5, 0.0), # Dodekaeder ( -a, -0.5, 0.0), # Dodekaeder ( 0.0, c, 0.5), # Ikosaeder ( 0.0, c, -0.5), # Ikosaeder ( 0.0, -c, 0.5), # Ikosaeder ( 0.0, -c, -0.5), # Ikosaeder ( c, 0.5, 0.0), # Ikosaeder ( c, -0.5, 0.0), # Ikosaeder (-c, 0.5, 0.0), # Ikosaeder (-c, -0.5, 0.0), # Ikosaeder ( 0.5, 0.0, c), # Ikosaeder ( -0.5, 0.0, c), # Ikosaeder ( 0.5, 0.0, -c), # Ikosaeder ( -0.5, 0.0, -c)] # Ikosaeder Dreiecke = [(31, 18, 5, 5), (31, 5, 15, 15), (31, 15, 3, 3), (31, 3, 19, 19), (31, 19, 18, 18), (21, 5, 9, 9), (21, 9, 7, 7), (21, 7, 13, 13), (21, 13, 15, 15), (21, 15, 5, 5), (23, 15, 13, 13), (23, 13, 1, 1), (23, 1, 11, 11), (23, 11, 3, 3), (23, 3, 15, 15), (27, 11, 10, 10), (27, 10, 2, 2), (27, 2, 19, 19), (27, 19, 3, 3), (27, 3, 11, 11), (25, 1, 17, 17), (25, 17, 0, 0), (25, 0, 10, 10), (25, 10, 11, 11), (25, 11, 1, 1), (29, 18, 19, 19), (29, 19, 2, 2), (29, 2, 14, 14), (29, 14, 4, 4), (29, 4, 18, 18), (26, 9, 5, 5), (26, 5, 18, 18), (26, 18, 4, 4), (26, 4, 8, 8), (26, 8, 9, 9), ( 9, 8, 24, 24), ( 7, 9, 24, 24), (16, 7, 24, 24), ( 6, 16, 24, 24), ( 8, 6, 24, 24), (22, 2, 10, 10), (22, 10, 0, 0), (22, 0, 12, 12), (22, 12, 14, 14), (22, 14, 2, 2), (30, 17, 1, 1), (30, 1, 13, 13), (30, 13, 7, 7), (30, 7, 16, 16), (30, 16, 17, 17), (20, 14, 12, 12), (20, 12, 6, 6), (20, 6, 8, 8), (20, 8, 4, 4), (20, 4, 14, 14), (28, 12, 0, 0), (28, 0, 17, 17), (28, 17, 16, 16), (28, 16, 6, 6), (28, 6, 12, 12)] Faktor = 100 # Skalierungsfaktor k = 1 # Korrekturfaktor #************************************************************************ def CreateNullobjekt1(): obj = c4d.BaseObject(c4d.Onull) obj.SetName(Titel) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt2(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Ecken') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt3(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kanten') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt4(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Polygone') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateDreiecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N3) obj.SetName('Dreiecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) # Dreiecke setzen for i in xrange(N3): obj.SetPolygon( i, c4d.CPolygon(Dreiecke[i][0], Dreiecke[i][1], Dreiecke[i][2], Dreiecke[i][3])) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineDreiecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Dreiecke") obj.ResizeObject(N3*3) zz = 0 for i in xrange(N3): for j in xrange(3): x = Punkte[Dreiecke[i][j]][0] y = Punkte[Dreiecke[i][j]][1] z = Punkte[Dreiecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N3) for i in range(0, N3): obj.SetSegment(i, 3, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def main(): nullobj1 = CreateNullobjekt1() nullobj2 = CreateNullobjekt2() # Ecken nullobj3 = CreateNullobjekt3() # Kanten nullobj4 = CreateNullobjekt4() # Polygone plyobj1 = CreateDreiecke() splobj1 = CreateSplineDreiecke() doc.InsertObject(nullobj1, None, None, True) doc.InsertObject(nullobj4, nullobj1, None, True) doc.InsertObject(nullobj3, nullobj1, None, True) doc.InsertObject(nullobj2, nullobj1, None, True) doc.InsertObject(splobj1, nullobj3, None, True) doc.InsertObject(plyobj1, nullobj4, None, True) # Kugeln auf Eckpunkte setzen for i in range(0, NP): obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_RAD] = Radius obj.SetName(str(i)) x = Punkte[i][0] y = Punkte[i][1] z = Punkte[i][2] obj.SetAbsPos(c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) doc.InsertObject(obj, nullobj2, None, True) c4d.EventAdd() if __name__=='__main__': main()