""" Dodekaeder 06.01.2021 www.3d-meier.de """ import c4d import math # Variablen und Konstanten Titel = 'Dodekaeder' # Name NP = 20 # Anzahl Punkte N5 = 12 # Anzahl Fuenfecke Radius = 2 # Radius der Eckpunktkugeln a = (1 + math.sqrt(5))/2.0 # Goldener Schnitt Punkte = [( 1.0, -1.0, 1.0), ( 1.0, -1.0, -1.0), ( -1.0, -1.0, 1.0), ( -1.0, -1.0, -1.0), ( -1.0, 1.0, 1.0), ( -1.0, 1.0, -1.0), ( 1.0, 1.0, 1.0), ( 1.0, 1.0, -1.0), ( 0.0, a, 1/a), ( 0.0, a, -1/a), ( 0.0, -a, 1/a), ( 0.0, -a, -1/a), ( 1/a, 0.0, a), ( 1/a, 0.0, -a), ( -1/a, 0.0, a), ( -1/a, 0.0, -a), ( a, 1/a, 0.0), ( a, -1/a, 0.0), ( -a, 1/a, 0.0), ( -a, -1/a, 0.0)] Fuenfecke = [( 9, 7, 13, 15, 5), (13, 1, 11, 3, 15), ( 3, 19, 18, 5, 15), (10, 2, 19, 3, 11), (17, 0, 10, 11, 1), (12, 14, 2, 10, 0), (12, 6, 8, 4, 14), (18, 19, 2, 14, 4), ( 9, 5, 18, 4, 8), ( 9, 8, 6, 16, 7), (16, 17, 1, 13, 7), ( 6, 12, 0, 17, 16)] Faktor = 100 # Skalierungsfaktor k = a/2 # Korrekturfaktor fuer Kantenlaenge 1 ku = 128 # Unterteilung der Kugeln ru = Faktor*math.sqrt(3)*(1+math.sqrt(5))/4.0 # Umkugelradius ri = Faktor*math.sqrt(250 + 110*math.sqrt(5))/20.0 # Innenkugelkradius rk = Faktor*(3+math.sqrt(5))/4.0 # Kantenkugelradius #************************************************************************ def CreateNullobjekt1(): obj = c4d.BaseObject(c4d.Onull) obj.SetName(Titel) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt2(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Ecken') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt3(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kanten') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt4(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Polygone') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt5(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kugeln') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateFuenfecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N5*2) obj.SetName('Fünfecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) zz = 0 # Zaehler fuer Polygone zuruecksetzen for i in xrange(N5): obj.SetPolygon(zz, c4d.CPolygon(Fuenfecke[i][0], Fuenfecke[i][1], Fuenfecke[i][2], Fuenfecke[i][4])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Fuenfecke[i][2], Fuenfecke[i][3], Fuenfecke[i][4], Fuenfecke[i][4])) zz = zz + 1 obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineFuenfecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Fünfecke") obj.ResizeObject(N5*5) zz = 0 for i in xrange(N5): for j in xrange(5): x = Punkte[Fuenfecke[i][j]][0] y = Punkte[Fuenfecke[i][j]][1] z = Punkte[Fuenfecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N5) for i in range(0, N5): obj.SetSegment(i, 5, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def main(): nullobj1 = CreateNullobjekt1() nullobj2 = CreateNullobjekt2() # Ecken nullobj3 = CreateNullobjekt3() # Kanten nullobj4 = CreateNullobjekt4() # Polygone nullobj5 = CreateNullobjekt5() # Umkugel, etc. plyobj1 = CreateFuenfecke() splobj1 = CreateSplineFuenfecke() doc.InsertObject(nullobj1, None, None, True) doc.InsertObject(nullobj5, nullobj1, None, True) doc.InsertObject(nullobj4, nullobj1, None, True) doc.InsertObject(nullobj3, nullobj1, None, True) doc.InsertObject(nullobj2, nullobj1, None, True) doc.InsertObject(splobj1, nullobj3, None, True) doc.InsertObject(plyobj1, nullobj4, None, True) # Kugeln auf Eckpunkte setzen for i in range(0, NP): obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_RAD] = Radius obj.SetName(str(i)) x = Punkte[i][0] y = Punkte[i][1] z = Punkte[i][2] obj.SetAbsPos(c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) doc.InsertObject(obj, nullobj2, None, True) # Umkugel erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = ru obj.SetName('Umkugel') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) # Innenkugel erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = ri obj.SetName('Inkugel') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) # Kantenkugel erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = rk obj.SetName('Kantenkugel') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) c4d.EventAdd() if __name__=='__main__': main()