""" Johnson Körper J25 29.01.2021 www.3d-meier.de """ import c4d import math # Variablen und Konstanten Titel = 'Johnson Körper J25' # Name NP = 30 # Anzahl Punkte N3 = 30 # Anzahl Dreiecke N5 = 6 # Anzahl Fuenfecke N10 = 1 # Anzahl Zehnecke Radius = 2 # Radius der Eckpunktkugeln sec = 1/math.cos(math.pi/(2*10)) h = math.sqrt(1-(sec**2)/4) # Höhe Antiprisma C0 = math.sqrt(10 * (5 - math.sqrt(5))) / 20 C1 = math.sqrt(10 * (5 + math.sqrt(5))) / 20 C2 = math.sqrt(2 * (math.sqrt(2 * (25 + 11 * math.sqrt(5))) - 2 * math.sqrt(5) - 4)) / 4 C3 = math.sqrt(5 * (5 + 2 * math.sqrt(5))) / 10 C4 = (1 + math.sqrt(5)) / 4 C5 = math.sqrt(10 * (5 + math.sqrt(5))) / 10 C6 = math.sqrt(2 * (5 + math.sqrt(5))) / 4 C7 = math.sqrt(10 * (25 + 11 * math.sqrt(5))) / 20 C8 = (2 * math.sqrt(10 * (5 + math.sqrt(5))) + 5 * math.sqrt(2 * (math.sqrt(2 * (25 + 11 * math.sqrt(5))) - 2 * math.sqrt(5) - 4))) / 20 C9 = (3 + math.sqrt(5)) / 4 C10 = math.sqrt(5 * (5 + 2 * math.sqrt(5))) / 5 C11 = math.sqrt(5 + 2 * math.sqrt(5)) / 2 C12 = (1 + math.sqrt(5)) / 2 C13 = (4 * math.sqrt(5 * (5 + 2 * math.sqrt(5))) + 5 * math.sqrt(2 * (math.sqrt(2 * (25 + 11 * math.sqrt(5))) - 2 * math.sqrt(5) - 4))) / 20 Punkte = [( C12, C2+h/2, 0.0), (-C12, C2+h/2, 0.0), ( C9, C2+h/2, C6), ( C9, C2+h/2, -C6), ( -C9, C2+h/2, C6), ( -C9, C2+h/2, -C6), ( 0.5, C2+h/2, C11), ( 0.5, C2+h/2, -C11), (-0.5, C2+h/2, C11), (-0.5, C2+h/2, -C11), ( C11, -C2+h/2, 0.5), ( C11, -C2+h/2, -0.5), (-C11, -C2+h/2, 0.5), (-C11, -C2+h/2, -0.5), ( C6, -C2+h/2, C9), ( C6, -C2+h/2, -C9), ( -C6, -C2+h/2, C9), ( -C6, -C2+h/2, -C9), ( 0.0, -C2+h/2, C12), ( 0.0, -C2+h/2, -C12), ( C9, C8+h/2, -C1), ( -C9, C8+h/2, -C1), ( C4, C8+h/2, C7), ( -C4, C8+h/2, C7), ( 0.0, C8+h/2, -C10), ( C4, C13+h/2, C0), ( -C4, C13+h/2, C0), ( 0.5, C13+h/2, -C3), (-0.5, C13+h/2, -C3), ( 0.0, C13+h/2, C5)] Zehnecke = [( 10, 11, 15, 19, 17, 13, 12, 16, 18, 14 )] Fuenfecke = [( 25, 29, 26, 28, 27 ), ( 2, 22, 25, 20, 0 ), ( 8, 23, 29, 22, 6 ), ( 1, 21, 26, 23, 4 ), ( 9, 24, 28, 21, 5 ), ( 3, 20, 27, 24, 7 )] Dreiecke = [( 2, 0, 10, 10 ), ( 8, 6, 18, 18 ), ( 1, 4, 12, 12 ), ( 9, 5, 17, 17 ), ( 3, 7, 15, 15 ), ( 2, 10, 14, 14 ), ( 8, 18, 16, 16 ), ( 1, 12, 13, 13 ), ( 9, 17, 19, 19 ), ( 3, 15, 11, 11 ), ( 2, 14, 6, 6 ), ( 8, 16, 4, 4 ), ( 1, 13, 5, 5 ), ( 9, 19, 7, 7 ), ( 3, 11, 0, 0 ), ( 2, 6, 22, 22 ), ( 8, 4, 23, 23 ), ( 1, 5, 21, 21 ), ( 9, 7, 24, 24 ), ( 3, 0, 20, 20 ), ( 6, 14, 18, 18 ), ( 4, 16, 12, 12 ), ( 5, 13, 17, 17 ), ( 7, 19, 15, 15 ), ( 0, 11, 10, 10 ), ( 25, 27, 20, 20 ), ( 29, 25, 22, 22 ), ( 26, 29, 23, 23 ), ( 28, 26, 21, 21 ), ( 27, 28, 24, 24 )] Faktor = 100 # Skalierungsfaktor k = 1 # Korrekturfaktor fuer Kantenlaenge 1 #************************************************************************ def CreateNullobjekt1(): obj = c4d.BaseObject(c4d.Onull) obj.SetName(Titel) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt2(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Ecken') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt3(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kanten') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt4(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Polygone') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateDreiecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP,N3) obj.SetName('Dreiecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) # Dreiecke setzen for i in xrange(N3): obj.SetPolygon( i, c4d.CPolygon(Dreiecke[i][0], Dreiecke[i][1], Dreiecke[i][2], Dreiecke[i][3])) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateFuenfecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N5*2) obj.SetName('Fünfecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) zz = 0 # Zaehler fuer Polygone zuruecksetzen for i in xrange(N5): obj.SetPolygon(zz, c4d.CPolygon(Fuenfecke[i][0], Fuenfecke[i][1], Fuenfecke[i][2], Fuenfecke[i][4])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Fuenfecke[i][2], Fuenfecke[i][3], Fuenfecke[i][4], Fuenfecke[i][4])) zz = zz + 1 obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateZehnecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N10*5) obj.SetName('Zehnecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) zz = 0 # Zähler für Polygone zurücksetzen for i in xrange(N10): obj.SetPolygon(zz, c4d.CPolygon(Zehnecke[i][0], Zehnecke[i][1], Zehnecke[i][9], Zehnecke[i][9])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Zehnecke[i][1], Zehnecke[i][2], Zehnecke[i][8], Zehnecke[i][9])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Zehnecke[i][2], Zehnecke[i][3], Zehnecke[i][7], Zehnecke[i][8])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Zehnecke[i][3], Zehnecke[i][4], Zehnecke[i][6], Zehnecke[i][7])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Zehnecke[i][4], Zehnecke[i][5], Zehnecke[i][6], Zehnecke[i][6])) zz = zz + 1 obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineDreiecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Dreiecke") obj.ResizeObject(N3*3) zz = 0 for i in xrange(N3): for j in xrange(3): x = Punkte[Dreiecke[i][j]][0] y = Punkte[Dreiecke[i][j]][1] z = Punkte[Dreiecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N3) for i in range(0, N3): obj.SetSegment(i, 3, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True# obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineFuenfecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Fünfecke") obj.ResizeObject(N5*5) zz = 0 for i in xrange(N5): for j in xrange(5): x = Punkte[Fuenfecke[i][j]][0] y = Punkte[Fuenfecke[i][j]][1] z = Punkte[Fuenfecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N5) for i in range(0, N5): obj.SetSegment(i, 5, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineZehnecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Zehnecke") obj.ResizeObject(N10*10) zz = 0 for i in xrange(N10): for j in xrange(10): x = Punkte[Zehnecke[i][j]][0] y = Punkte[Zehnecke[i][j]][1] z = Punkte[Zehnecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N10) for i in range(0, N10): obj.SetSegment(i, 10, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def main(): nullobj1 = CreateNullobjekt1() nullobj2 = CreateNullobjekt2() # Ecken nullobj3 = CreateNullobjekt3() # Kanten nullobj4 = CreateNullobjekt4() # Polygone plyobj1 = CreateDreiecke() plyobj2 = CreateFuenfecke() plyobj3 = CreateZehnecke() splobj1 = CreateSplineDreiecke() splobj2 = CreateSplineFuenfecke() splobj3 = CreateSplineZehnecke() doc.InsertObject(nullobj1, None, None, True) doc.InsertObject(nullobj4, nullobj1, None, True) doc.InsertObject(nullobj3, nullobj1, None, True) doc.InsertObject(nullobj2, nullobj1, None, True) doc.InsertObject(splobj3, nullobj3, None, True) doc.InsertObject(splobj2, nullobj3, None, True) doc.InsertObject(splobj1, nullobj3, None, True) doc.InsertObject(plyobj3, nullobj4, None, True) doc.InsertObject(plyobj2, nullobj4, None, True) doc.InsertObject(plyobj1, nullobj4, None, True) # Kugeln auf Eckpunkte setzen for i in range(0, NP): obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_RAD] = Radius obj.SetName(str(i)) x = Punkte[i][0] y = Punkte[i][1] z = Punkte[i][2] obj.SetAbsPos(c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) doc.InsertObject(obj, nullobj2, None, True) c4d.EventAdd() if __name__=='__main__': main()