""" Johnson Körperr J47 22.02.2021 www.3d-meier.de http://dmccooey.com/polyhedra/GyroelongatedPentagonalCupolarotunda.html """ import c4d import math # Variablen und Konstanten Titel = 'Johnson Körper J47' # Name NP = 35 # Anzahl Punkte N3 = 35 # Anzahl Dreiecke N4 = 5 # Anzahl Vierecke N5 = 7 # Anzahl Fuenfecke Radius = 2 # Radius der Eckpunktkugeln C0 = math.sqrt(10 * (5 - math.sqrt(5))) / 20 C1 = math.sqrt(10 * (5 + math.sqrt(5))) / 20 C2 = math.sqrt(2 * (math.sqrt(2 * (25 + 11 * math.sqrt(5))) - 2 * math.sqrt(5) - 4)) / 4 C3 = math.sqrt(5 * (5 + 2 * math.sqrt(5))) / 10 C4 = (1 + math.sqrt(5)) / 4 C5 = math.sqrt(10 * (5 + math.sqrt(5))) / 10 C6 = math.sqrt(2 * (5 + math.sqrt(5))) / 4 C7 = (2 * math.sqrt(10 * (5 - math.sqrt(5))) + 5 * math.sqrt(2 * (math.sqrt(2 * (25 + 11 * math.sqrt(5))) - 2 * math.sqrt(5) - 4))) / 20 C8 = math.sqrt(10 * (25 + 11 * math.sqrt(5))) / 20 C9 = (2 * math.sqrt(10 * (5 + math.sqrt(5))) + 5 * math.sqrt(2 * (math.sqrt(2 * (25 + 11 * math.sqrt(5))) - 2 * math.sqrt(5) - 4))) / 20 C10 = (3 + math.sqrt(5)) / 4 C11 = math.sqrt(5 * (5 + 2 * math.sqrt(5))) / 5 C12 = math.sqrt(5 + 2 * math.sqrt(5)) / 2 C13 = (1 + math.sqrt(5)) / 2 C14 = (4 * math.sqrt(5 * (5 + 2 * math.sqrt(5))) + 5 * math.sqrt(2 * (math.sqrt(2 * (25 + 11 * math.sqrt(5))) - 2 * math.sqrt(5) - 4))) / 20 Punkte = [( C13, C2, 0.0), (-C13, C2, 0.0), ( 0.0, -C2, C13), ( 0.0, -C2, -C13), ( 0.5, C2, C12), ( 0.5, C2, -C12), (-0.5, C2, C12), (-0.5, C2, -C12), ( C12, -C2, 0.5), ( C12, -C2, -0.5), (-C12, -C2, 0.5), (-C12, -C2, -0.5), ( C10, C2, C6), ( C10, C2, -C6), (-C10, C2, C6), (-C10, C2, -C6), ( C6, -C2, C10), ( C6, -C2, -C10), ( -C6, -C2, C10), ( -C6, -C2, -C10), ( C4, C14, C0), ( -C4, C14, C0), ( 0.5, C14, -C3), (-0.5, C14, -C3), ( 0.0, C14, C5), ( C10, C9, -C1), (-C10, C9, -C1), ( C4, C9, C8), ( -C4, C9, C8), ( 0.0, C9, -C11), ( C0, -C7, C4), ( C0, -C7, -C4), ( -C3, -C7, 0.5), ( -C3, -C7, -0.5), ( C5, -C7, 0.0)] Dreiecke = [( 2, 18, 6, 6 ), ( 8, 16, 12, 12 ), ( 17, 9, 13, 13 ), ( 19, 3, 7, 7 ), ( 10, 11, 1, 1 ), ( 2, 6, 4, 4 ), ( 8, 12, 0, 0 ), ( 17, 13, 5, 5 ), ( 19, 7, 15, 15 ), ( 10, 1, 14, 14 ), ( 2, 4, 16, 16 ), ( 8, 0, 9, 9 ), ( 17, 5, 3, 3 ), ( 19, 15, 11, 11 ), ( 10, 14, 18, 18 ), ( 2, 16, 30, 30 ), ( 8, 9, 34, 34 ), ( 17, 3, 31, 31 ), ( 19, 11, 33, 33 ), ( 10, 18, 32, 32 ), ( 0, 25, 13, 13 ), ( 4, 27, 12, 12 ), ( 14, 28, 6, 6 ), ( 15, 26, 1, 1 ), ( 5, 29, 7, 7 ), ( 0, 13, 9, 9 ), ( 4, 12, 16, 16 ), ( 14, 6, 18, 18 ), ( 15, 1, 11, 11 ), ( 5, 7, 3, 3 ), ( 20, 22, 25, 25 ), ( 24, 20, 27, 27 ), ( 21, 24, 28, 28 ), ( 23, 21, 26, 26 ), ( 22, 23, 29, 29 )] Vierecke = [( 2, 30, 32, 18 ), ( 8, 34, 30, 16 ), ( 17, 31, 34, 9 ), ( 19, 33, 31, 3 ), ( 10, 32, 33, 11 )] Fuenfecke = [( 20, 24, 21, 23, 22 ), ( 30, 34, 31, 33, 32 ), ( 0, 12, 27, 20, 25 ), ( 4, 6, 28, 24, 27 ), ( 14, 1, 26, 21, 28 ), ( 15, 7, 29, 23, 26 ), ( 5, 13, 25, 22, 29 )] Faktor = 100 # Skalierungsfaktor k = 1 # Korrekturfaktor fuer Kantenlaenge 1 #************************************************************************ def CreateNullobjekt1(): obj = c4d.BaseObject(c4d.Onull) obj.SetName(Titel) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt2(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Ecken') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt3(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kanten') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt4(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Polygone') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateDreiecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP,N3) obj.SetName('Dreiecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) # Dreiecke setzen for i in xrange(N3): obj.SetPolygon( i, c4d.CPolygon(Dreiecke[i][0], Dreiecke[i][1], Dreiecke[i][2], Dreiecke[i][3])) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateVierecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N4) obj.SetName('Vierecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) # Vierecke setzen for i in xrange(N4): obj.SetPolygon(i, c4d.CPolygon(Vierecke[i][0], Vierecke[i][1], Vierecke[i][2], Vierecke[i][3])) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateFuenfecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N5*2) obj.SetName('Fünfecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) zz = 0 # Zaehler fuer Polygone zuruecksetzen for i in xrange(N5): obj.SetPolygon(zz, c4d.CPolygon(Fuenfecke[i][0], Fuenfecke[i][1], Fuenfecke[i][2], Fuenfecke[i][4])) zz = zz + 1 obj.SetPolygon(zz, c4d.CPolygon(Fuenfecke[i][2], Fuenfecke[i][3], Fuenfecke[i][4], Fuenfecke[i][4])) zz = zz + 1 obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineDreiecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Dreiecke") obj.ResizeObject(N3*3) zz = 0 for i in xrange(N3): for j in xrange(3): x = Punkte[Dreiecke[i][j]][0] y = Punkte[Dreiecke[i][j]][1] z = Punkte[Dreiecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N3) for i in range(0, N3): obj.SetSegment(i, 3, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True# obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineVierecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Vierecke") obj.ResizeObject(N4*4) zz = 0 for i in xrange(N4): for j in xrange(4): x = Punkte[Vierecke[i][j]][0] y = Punkte[Vierecke[i][j]][1] z = Punkte[Vierecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N4) for i in range(0, N4): obj.SetSegment(i, 4, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineFuenfecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Fünfecke") obj.ResizeObject(N5*5) zz = 0 for i in xrange(N5): for j in xrange(5): x = Punkte[Fuenfecke[i][j]][0] y = Punkte[Fuenfecke[i][j]][1] z = Punkte[Fuenfecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N5) for i in range(0, N5): obj.SetSegment(i, 5, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def main(): nullobj1 = CreateNullobjekt1() nullobj2 = CreateNullobjekt2() # Ecken nullobj3 = CreateNullobjekt3() # Kanten nullobj4 = CreateNullobjekt4() # Polygone plyobj1 = CreateDreiecke() plyobj2 = CreateVierecke() plyobj3 = CreateFuenfecke() splobj1 = CreateSplineDreiecke() splobj2 = CreateSplineVierecke() splobj3 = CreateSplineFuenfecke() doc.InsertObject(nullobj1, None, None, True) doc.InsertObject(nullobj4, nullobj1, None, True) doc.InsertObject(nullobj3, nullobj1, None, True) doc.InsertObject(nullobj2, nullobj1, None, True) doc.InsertObject(splobj3, nullobj3, None, True) doc.InsertObject(splobj2, nullobj3, None, True) doc.InsertObject(splobj1, nullobj3, None, True) doc.InsertObject(plyobj3, nullobj4, None, True) doc.InsertObject(plyobj2, nullobj4, None, True) doc.InsertObject(plyobj1, nullobj4, None, True) # Kugeln auf Eckpunkte setzen for i in range(0, NP): obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_RAD] = Radius obj.SetName(str(i)) x = Punkte[i][0] y = Punkte[i][1] z = Punkte[i][2] obj.SetAbsPos(c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) doc.InsertObject(obj, nullobj2, None, True) c4d.EventAdd() if __name__=='__main__': main()