""" Small ditrigonary icosidodecahedron 20.05.2021 www.3d-meier.de """ import c4d import math # Variablen und Konstanten Titel = 'Small ditrigonary icosidodecahedron' # Name NP = 20 # Anzahl Punkte N3 = 20 # Anzahl Dreiecke N5P = 12 # Anzahl Pentagramme Radius = 0.4 # Radius der Eckpunktkugeln phi = (1+math.sqrt(5))/2.0 a = 0.5 b = (1+math.sqrt(5))/4.0 c = (math.sqrt(5)-1)/4.0 Punkte = [( a, a, a), ( a, a, -a), ( a, -a, a), ( a, -a, -a), (-a, a, a), (-a, a, -a), (-a, -a, a), (-a, -a, -a), ( b, c, 0), ( b, -c, 0), (-b, c, 0), (-b, -c, 0), ( c, 0, b), (-c, 0, b), ( c, 0, -b), (-c, 0, -b), ( 0, b, c), ( 0, b, -c), ( 0, -b, c), ( 0, -b, -c)] Dreiecke = [(10, 7, 6, 6), (11, 18, 13, 13), (11, 15, 19, 19), ( 3, 18, 7, 7), (12, 18, 9, 9), ( 0, 9, 1, 1), ( 8, 14, 17, 17), (17, 15, 10, 10), ( 1, 3, 15, 15), ( 9, 19, 14, 14), (13, 2, 0, 0), ( 4, 6, 12, 12), (17, 4, 0, 0), ( 5, 11, 4, 4), (13, 16, 10, 10), (12, 8, 16, 16), ( 3, 8, 2, 2), ( 2, 6, 19, 19), (14, 7, 5, 5), ( 1, 5, 16, 16)] Pentagramme = [( 4, 16, 17, 5, 10), (12, 0, 16, 4, 13), (13, 4, 10, 11, 6), ( 0, 8, 1, 17, 16), ( 1, 8, 9, 3, 14), (14, 3, 19, 7, 15), (19, 3, 9, 2, 18), ( 7, 11, 10, 5, 15), ( 2, 9, 8, 0, 12), (14, 15, 5, 17, 1), (12, 13, 6, 18, 2), (19, 18, 6, 11, 7)] Faktor = 100 # Skalierungsfaktor k = 1 # Korrekturfaktor fuer Kantenlaenge ku = 256 # Unterteilung der Kugeln ru = Faktor*k*math.sqrt(3)/2.0 # Umkugelradius #************************************************************************ # Geradengleichung def Gerade(a, b, r): c = b-a d = a + r*c return d #************************************************************************ def CreateNullobjekt1(): obj = c4d.BaseObject(c4d.Onull) obj.SetName(Titel) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt2(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Ecken') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt3(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kanten') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt4(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Polygone') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt5(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kugeln') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateDreiecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP,N3) obj.SetName('Dreiecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) # Dreiecke setzen for i in xrange(N3): obj.SetPolygon( i, c4d.CPolygon(Dreiecke[i][0], Dreiecke[i][1], Dreiecke[i][2], Dreiecke[i][3])) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreatePentagramme(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP + N5P*5, N5P*7) obj.SetName('Pentagramme') r1 = phi/(2*phi + 1) r2 = (phi + 1)/(2*phi + 1) # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) for i in xrange(N5P): # Eckpunkte des Pentagramms in Vektoren umwandeln P0 = c4d.Vector(Punkte[Pentagramme[i][0]][0], Punkte[Pentagramme[i][0]][1], Punkte[Pentagramme[i][0]][2]) P1 = c4d.Vector(Punkte[Pentagramme[i][1]][0], Punkte[Pentagramme[i][1]][1], Punkte[Pentagramme[i][1]][2]) P2 = c4d.Vector(Punkte[Pentagramme[i][2]][0], Punkte[Pentagramme[i][2]][1], Punkte[Pentagramme[i][2]][2]) P3 = c4d.Vector(Punkte[Pentagramme[i][3]][0], Punkte[Pentagramme[i][3]][1], Punkte[Pentagramme[i][3]][2]) P4 = c4d.Vector(Punkte[Pentagramme[i][4]][0], Punkte[Pentagramme[i][4]][1], Punkte[Pentagramme[i][4]][2]) # Neue Punkte P5 = Gerade(P0, P2, r1) P6 = Gerade(P0, P2, r2) P7 = Gerade(P1, P3, r2) P8 = Gerade(P3, P0, r1) P9 = Gerade(P3, P0, r2) # Neue Punkte an Polygonobjekt uebergeben obj.SetPoint(5*i+NP, P5*Faktor*k) obj.SetPoint(5*i+NP+1, P6*Faktor*k) obj.SetPoint(5*i+NP+2, P7*Faktor*k) obj.SetPoint(5*i+NP+3, P8*Faktor*k) obj.SetPoint(5*i+NP+4, P9*Faktor*k) # Polygone setzen obj.SetPolygon(7*i+0, c4d.CPolygon(Pentagramme[i][0], 5*i+NP , 5*i+NP+4, 5*i+NP+4)) obj.SetPolygon(7*i+1, c4d.CPolygon(Pentagramme[i][1], 5*i+NP+1, 5*i+NP , 5*i+NP )) obj.SetPolygon(7*i+2, c4d.CPolygon(Pentagramme[i][2], 5*i+NP+2, 5*i+NP+1, 5*i+NP+1)) obj.SetPolygon(7*i+3, c4d.CPolygon(Pentagramme[i][3], 5*i+NP+3, 5*i+NP+2, 5*i+NP+2)) obj.SetPolygon(7*i+4, c4d.CPolygon(Pentagramme[i][4], 5*i+NP+4, 5*i+NP+3, 5*i+NP+3)) obj.SetPolygon(7*i+5, c4d.CPolygon(5*i+NP , 5*i+NP+1, 5*i+NP+2, 5*i+NP+3)) obj.SetPolygon(7*i+6, c4d.CPolygon(5*i+NP+3 , 5*i+NP+4, 5*i+NP , 5*i+NP )) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineDreiecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Dreiecke") obj.ResizeObject(N3*3) zz = 0 for i in xrange(N3): for j in xrange(3): x = Punkte[Dreiecke[i][j]][0] y = Punkte[Dreiecke[i][j]][1] z = Punkte[Dreiecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N3) for i in range(0, N3): obj.SetSegment(i, 3, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplinePentagramme(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Pentagramme") obj.ResizeObject(N5P*5) zz = 0 for i in xrange(N5P): x = Punkte[Pentagramme[i][0]][0] y = Punkte[Pentagramme[i][0]][1] z = Punkte[Pentagramme[i][0]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 x = Punkte[Pentagramme[i][2]][0] y = Punkte[Pentagramme[i][2]][1] z = Punkte[Pentagramme[i][2]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 x = Punkte[Pentagramme[i][4]][0] y = Punkte[Pentagramme[i][4]][1] z = Punkte[Pentagramme[i][4]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 x = Punkte[Pentagramme[i][1]][0] y = Punkte[Pentagramme[i][1]][1] z = Punkte[Pentagramme[i][1]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 x = Punkte[Pentagramme[i][3]][0] y = Punkte[Pentagramme[i][3]][1] z = Punkte[Pentagramme[i][3]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N5P) for i in range(0, N5P): obj.SetSegment(i, 5, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def main(): nullobj1 = CreateNullobjekt1() nullobj2 = CreateNullobjekt2() # Ecken nullobj3 = CreateNullobjekt3() # Kanten nullobj4 = CreateNullobjekt4() # Polygone nullobj5 = CreateNullobjekt5() # Umkugel, etc. plyobj1 = CreateDreiecke() plyobj2 = CreatePentagramme() splobj1 = CreateSplineDreiecke() splobj2 = CreateSplinePentagramme() doc.InsertObject(nullobj1, None, None, True) doc.InsertObject(nullobj5, nullobj1, None, True) doc.InsertObject(nullobj4, nullobj1, None, True) doc.InsertObject(nullobj3, nullobj1, None, True) doc.InsertObject(nullobj2, nullobj1, None, True) doc.InsertObject(splobj2, nullobj3, None, True) doc.InsertObject(splobj1, nullobj3, None, True) doc.InsertObject(plyobj2, nullobj4, None, True) doc.InsertObject(plyobj1, nullobj4, None, True) # Kugeln auf Eckpunkte setzen for i in range(0, NP): obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_RAD] = Radius obj.SetName(str(i)) x = Punkte[i][0] y = Punkte[i][1] z = Punkte[i][2] obj.SetAbsPos(c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) doc.InsertObject(obj, nullobj2, None, True) # Umkugel erzeugen obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_SUB] = ku obj[c4d.PRIM_SPHERE_RAD] = ru obj.SetName('Umkugel') obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = 1 doc.InsertObject(obj, nullobj5, None, True) c4d.EventAdd() if __name__=='__main__': main()