""" Triakisikosaeder 16.01.2021 www.3d-meier.de http://dmccooey.com/polyhedra/TriakisIcosahedron.html """ import c4d import math # Variablen und Konstanten Titel = 'Triakisikosaeder' # Name NP = 32 # Anzahl Punkte N3 = 60 # Anzahl Dreiecke Radius = 2.0 # Radius der Eckpunktkugeln C0 = 5 * (7 + math.sqrt(5)) / 44 C1 = 5 * (3 + 2 * math.sqrt(5)) / 22 C2 = (5 + math.sqrt(5)) / 4 C3 = 5 * (13 + 5 * math.sqrt(5)) / 44 C4 = (5 + 3 * math.sqrt(5)) / 4 Punkte = [( C2, 0.0, C4), ( C2, 0.0, -C4), (-C2, 0.0, C4), (-C2, 0.0, -C4), ( C4, C2, 0.0), ( C4, -C2, 0.0), (-C4, C2, 0.0), (-C4, -C2, 0.0), (0.0, C4, C2), (0.0, C4, -C2), (0.0, -C4, C2), (0.0, -C4, -C2), (0.0, C0, C3), (0.0, C0, -C3), (0.0, -C0, C3), (0.0, -C0, -C3), ( C3, 0.0, C0), ( C3, 0.0, -C0), (-C3, 0.0, C0), (-C3, 0.0, -C0), ( C0, C3, 0.0), ( C0, -C3, 0.0), (-C0, C3, 0.0), (-C0, -C3, 0.0), ( C1, C1, C1), ( C1, C1, -C1), ( C1, -C1, C1), ( C1, -C1, -C1), (-C1, C1, C1), (-C1, C1, -C1), (-C1, -C1, C1), (-C1, -C1, -C1)] Dreiecke = [( 12, 0, 8, 8 ), ( 12, 8, 2, 2 ), ( 12, 2, 0, 0 ), ( 13, 1, 3, 3 ), ( 13, 3, 9, 9 ), ( 13, 9, 1, 1 ), ( 14, 0, 2, 2 ), ( 14, 2, 10, 10 ), ( 14, 10, 0, 0 ), ( 15, 1, 11, 11 ), ( 15, 11, 3, 3 ), ( 15, 3, 1, 1 ), ( 16, 0, 5, 5 ), ( 16, 5, 4, 4 ), ( 16, 4, 0, 0 ), ( 17, 1, 4, 4 ), ( 17, 4, 5, 5 ), ( 17, 5, 1, 1 ), ( 18, 2, 6, 6 ), ( 18, 6, 7, 7 ), ( 18, 7, 2, 2 ), ( 19, 3, 7, 7 ), ( 19, 7, 6, 6 ), ( 19, 6, 3, 3 ), ( 20, 4, 9, 9 ), ( 20, 9, 8, 8 ), ( 20, 8, 4, 4 ), ( 21, 5, 10, 10 ), ( 21, 10, 11, 11 ), ( 21, 11, 5, 5 ), ( 22, 6, 8, 8 ), ( 22, 8, 9, 9 ), ( 22, 9, 6, 6 ), ( 23, 7, 11, 11 ), ( 23, 11, 10, 10 ), ( 23, 10, 7, 7 ), ( 24, 0, 4, 4 ), ( 24, 4, 8, 8 ), ( 24, 8, 0, 0 ), ( 25, 1, 9, 9 ), ( 25, 9, 4, 4 ), ( 25, 4, 1, 1 ), ( 26, 0, 10, 10 ), ( 26, 10, 5, 5 ), ( 26, 5, 0, 0 ), ( 27, 1, 5, 5 ), ( 27, 5, 11, 11 ), ( 27, 11, 1, 1 ), ( 28, 2, 8, 8 ), ( 28, 8, 6, 6 ), ( 28, 6, 2, 2 ), ( 29, 3, 6, 6 ), ( 29, 6, 9, 9 ), ( 29, 9, 3, 3 ), ( 30, 2, 7, 7 ), ( 30, 7, 10, 10 ), ( 30, 10, 2, 2 ), ( 31, 3, 11, 11 ), ( 31, 11, 7, 7 ), ( 31, 7, 3, 3 )] Faktor = 100 # Skalierungsfaktor k = 1 # Korrekturfaktor #************************************************************************ def CreateNullobjekt1(): obj = c4d.BaseObject(c4d.Onull) obj.SetName(Titel) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt2(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Ecken') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt3(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Kanten') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateNullobjekt4(): obj = c4d.BaseObject(c4d.Onull) obj.SetName('Polygone') obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateDreiecke(): obj = c4d.BaseObject(c4d.Opolygon) obj.ResizeObject(NP, N3) obj.SetName('Dreiecke') # Punkte uebergeben for i in xrange(NP): obj.SetPoint(i, c4d.Vector(Punkte[i][0]*Faktor*k, Punkte[i][1]*Faktor*k, Punkte[i][2]*Faktor*k)) # Dreiecke setzen for i in xrange(N3): obj.SetPolygon( i, c4d.CPolygon(Dreiecke[i][0], Dreiecke[i][1], Dreiecke[i][2], Dreiecke[i][3])) obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def CreateSplineDreiecke(): obj = c4d.BaseObject(c4d.Ospline) obj.SetName("Spline-Dreiecke") obj.ResizeObject(N3*3) zz = 0 for i in xrange(N3): for j in xrange(3): x = Punkte[Dreiecke[i][j]][0] y = Punkte[Dreiecke[i][j]][1] z = Punkte[Dreiecke[i][j]][2] obj.SetPoint(zz, c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) zz = zz + 1 # Segmente erzeugen obj.MakeVariableTag(c4d.Tsegment, N3) for i in range(0, N3): obj.SetSegment(i, 3, True) # Spline schliessen obj[c4d.SPLINEOBJECT_CLOSED] = True obj.Message(c4d.MSG_UPDATE) return obj #************************************************************************ def main(): nullobj1 = CreateNullobjekt1() nullobj2 = CreateNullobjekt2() # Ecken nullobj3 = CreateNullobjekt3() # Kanten nullobj4 = CreateNullobjekt4() # Polygone plyobj1 = CreateDreiecke() splobj1 = CreateSplineDreiecke() doc.InsertObject(nullobj1, None, None, True) doc.InsertObject(nullobj4, nullobj1, None, True) doc.InsertObject(nullobj3, nullobj1, None, True) doc.InsertObject(nullobj2, nullobj1, None, True) doc.InsertObject(splobj1, nullobj3, None, True) doc.InsertObject(plyobj1, nullobj4, None, True) # Kugeln auf Eckpunkte setzen for i in range(0, NP): obj = c4d.BaseObject(c4d.Osphere) obj[c4d.PRIM_SPHERE_RAD] = Radius obj.SetName(str(i)) x = Punkte[i][0] y = Punkte[i][1] z = Punkte[i][2] obj.SetAbsPos(c4d.Vector(x*Faktor*k, y*Faktor*k, z*Faktor*k)) doc.InsertObject(obj, nullobj2, None, True) c4d.EventAdd() if __name__=='__main__': main()